Tweaking DefCore to subdivide OpenStack platform (proposal for review)

The following material will be a major part of the discussion for The OpenStack Board meeting on Monday 10/20.  Comments and suggest welcome!

OpenStack in PartsFor nearly two years, the OpenStack Board has been moving towards creating a common platform definition that can help drive interoperability.  At the last meeting, the Board paused to further review one of the core tenants of the DefCore process (Item #3: Core definition can be applied equally to all usage models).

Outside of my role as DefCore chair, I see the OpenStack community asking itself an existential question: “are we one platform or a suite of projects?”  I’m having trouble believing “we are both” is an acceptable answer.

During the post-meeting review, Mark Collier drafted a Foundation supported recommendation that basically creates an additional core tier without changing the fundamental capabilities & designated code concepts.  This proposal has been reviewed by the DefCore committee (but not formally approved in a meeting).

The original DefCore proposed capabilities set becomes the “platform” level while capability subsets are called “components.”  We are considering two initial components, Compute & Object, and both are included in the platform (see illustration below).  The approach leaves the door open for new core component to exist both under and outside of the platform umbrella.

In the proposal, OpenStack vendors who meet either component or platform requirements can qualify for the “OpenStack Powered” logo; however, vendors using the only a component (instead of the full platform) will have more restrictive marks and limitations about how they can use the term OpenStack.

This approach addresses the “is Swift required?” question.  For platform, Swift capabilities will be required; however, vendors will be able to implement the Compute component without Swift and implement the Object component without Nova/Glance/Cinder.

It’s important to note that there is only one yard stick for components or the platform: the capabilities groups and designed code defined by the DefCore process.  From that perspective, OpenStack is one consistent thing.  This change allows vendors to choose sub-components if that serves their business objectives.

It’s up to the community to prove the platform value of all those sub-components working together.

OpenStack Goldilocks’ Syndrome: three questions to help us find our bearings

Goldilocks Atlas

Action: Please join Stefano. Allison, Sean and me in Paris on Monday, November 3rd, in the afternoon (schedule link)

If wishes were fishes, OpenStack’s rapid developer and user rise would include graceful process and commercial transitions too.  As a Foundation board member, it’s my responsibility to help ensure that we’re building a sustainable ecosystem for the project.  That’s a Goldilock’s challenge because adding either too much or too little controls and process will harm the project.

In discussions with the community, that challenge seems to breaks down into three key questions:

After last summit, a few of us started a dialog around Hidden Influencers that helps to frame these questions in an actionable way.  Now, it’s time for us to come together and talk in Paris in the hallways and specifically on Monday, November 3rd, in the afternoon (schedule link).   From there, we’ll figure out about next steps using these three questions as a baseline.

If you’ve got opinions about these questions, don’t wait for Paris!  I’d love to start the discussion here in the comments, on twitter (@zehicle), by phone, with email or via carrier pidgins.

OpenCrowbar 2.B to deliver multiple hardware vendor support and advanced integrations

I’ve stayed quiet on the subject of Crowbar for a few months, but that does not mean that Crowbar has been.  Activity has been picking up, after Dell pulled resources off, to complete hardware configuration.

[Disclosure: As of 10/3/2014, I am no longer a Dell employee]

With the re-addition of hardware configuration, OpenCrowbar delivers the essential requirements for Ready State and we’ve piloted integration that shows how to drive Crowbar via the API.

From BuildersKnowledge

There has been substantial burn-down on the Broom release theme of hardware workload deliverable which mainly focus on the IPMI/BMC, RAID and BIOS functions working in the framework.  It has required us to add additional out-of-band abstractions (“hammers”) and node abstractions (“quirks”).

We’ve also had a chance to work ahead on the Camshaft release theme of tools integration components like:

  •         SaltStack Integration – Crowbar sets up a Salt master and minions on discovered metal (pull request)
  •         Chef Metal Integration – a Chef Metal driver talks to the Crowbar API to claim discovered servers from an allocation pool (Judd’s repo).
  •         Puppet Integration – Crowbar is able to use the stand-alone mode to execute Puppet manifests on the nodes (as a replacement for Foreman) (puppet sa client).
  •         Chef Integration – not new, but worth including in the list so it’s not overlooked! (chef-client install)
  • We also added some essential operational configurations including Squid proxy setup and auto configuration and preparing a Consul foundation for future integration with HashiCorp tools

These initial integration are key to being able to bring in OpenStack via Packstack, Chef Cookbooks, or Salt formulas.  Since Crowbar is agnostic about OS, Hardware and Configuration Management tools (Chef, Puppet, Salt), I am seeing interest from several fronts in parallel.  There seems to be substantial interest in RDO + Centos 7 using Packstack or Chef.  Happily, OpenCrowbar.Broom is ready to sweep in those workloads.

There is significant need for Crowbar to deliver ready state under these deployers.  For example, preparing the os, disk, monitoring, cache, networking and SDN infrastructure (OVS, Contrails) are outside the scripts but essential to a sustainable deployment.

These ready state configurations are places where Crowbar creates repeatable cross-platform base that spans the operational choices.

Apply, Rinse, Repeat! How do I get that DevOps conditioner out of my hair?

I’ve been trying to explain the pain Tao of physical ops in a way that’s accessible to people without scale ops experience.   It comes down to a yin-yang of two elements: exploding complexity and iterative learning.

Science = Explosions!Exploding complexity is pretty easy to grasp when we stack up the number of control elements inside a single server (OS RAID, 2 SSD cache levels, 20 disk JBOD, and UEFI oh dear), the networks that server is connected to, the multi-layer applications installed on the servers, and the change rate of those applications.  Multiply that times 100s of servers and we’ve got a problem of unbounded scope even before I throw in SDN overlays.

But that’s not the real challenge!  The bigger problem is that it’s impossible to design for all those parameters in advance.

When my team started doing scale installs 5 years ago, we assumed we could ship a preconfigured system.  After a year of trying, we accepted the reality that it’s impossible to plan out a scale deployment; instead, we had to embrace a change tolerant approach that I’ve started calling “Apply, Rinse, Repeat.”

Using Crowbar to embrace the in-field nature of design, we discovered a recurring pattern of installs: we always performed at least three full cycle installs to get to ready state during every deployment.

  1. The first cycle was completely generic to provide a working baseline and validate the physical environment.
  2. The second cycle attempted to integrate to the operational environment and helped identify gaps and needed changes.
  3. The third cycle could usually interconnect with the environment and generally exposed new requirements in the external environment
  4. The subsequent cycles represented additional tuning, patches or redesigns that could only be realized after load was applied to the system in situ.

Every time we tried to shortcut the Apply-Rinse-Repeat cycle, it actually made the total installation longer!  Ultimately, we accepted that the only defense was to focus on reducing A-R-R cycle time so that we could spend more time learning before the next cycle started.

Three critical ingredients for digital age relationships. [Collaborate Series 8/8]

Translation: Are you ready to apply these lessons?

This post is the final post in an collaborative eight part series by Brad Szollose and I about how culture shapes technology.

End of LineDuring this blog series, we’ve explored how important culture is in the work place.  The high tech areas are especially sensitive because they disproportionately embrace the millennial culture which often causes conflicts.

Our world has changed, driven by technology, new thinking, and new methodologies yet we may be using 20th century management techniques on 21st century customers and workers. There is an old business axiom that states, “If you can’t measure it, you can’t manage it.”  Yet how much of our process, interaction, successes, and failures never wind up on a spreadsheet, yet impact it?

Customers don’t leave bad companies; they leave companies that miss the mark when it comes to customer engagement. To better serve our customers we need to understand and adapt to the psychology of a new customer … one who has been trained to work as a Digital Native.

What would that look like? Tech people who interact with patience, collaboration, deep knowledge, and an openness to input, adapting to a customer’s needs in real-time. Wouldn’t that create a relationship that is second to none and unbreakable? Wouldn’t that be a leg up on the competition?

By understanding that new business culture has been influenced by the gaming experience, we have a deeper understanding of what is important to our customer base. And like a video game, if you cling to hierarchy, you lose. If you get caught up in linear time management, you lose. If you cling to bottlenecks and tradition you lose.

Three key takeaways: speed, adaptation, and collaboration

Those three words sum up today’s business environment. By now, you should not be surprised that those drivers are skills honed in video games.

We’ve explored the radically different ways that Digital Natives approach business opportunities. As the emerging leaders of the technological world, we must shift our operations to be more open, collaborative, iterative, and experience based.

Rob challenges you to get involved in his and other collaborative open source projects. Brad challenges you to try new leadership styles that engage with the Cloud Generation. Together, we challenge our entire industry to embrace a new paradigm that redefines how we interact and innovate. We may as well embrace it because it is the paradigm that we’ve already trained the rising generation or workers to intuitively understand.

What’s next?

Brad and Rob collaborated on this series with the idea of extending the concepts beyond a discussion of the “digital divide” and really looking at how culture impacts business leadership.  Lately, we’ve witnessed that the digital divide is not about your birthday alone.  We’ve seen that age alone does not drive the all cultural differences we’ve described here.  Our next posts will reflect the foundations for different ways that we’ve seen people respond to each other with a focus on answering “can digital age workers deliver?”

Like the conclusion?  Reading the rest of the series! 1: Intro > 2: ToC > 3: Video Reality > 4: Authority > 5: On The Game Training > 6: Win by Failing > 7: Go Digital Native > 8: Three Takeaways

 

Cloud Culture: Becoming L33T – Five ways to “go digital native” [Collaborative Series 7/8]

Subtitle: Five keys to earn Digital Natives’ trust

This post is #7 in an collaborative eight part series by Brad Szollose and I about how culture shapes technology.

WARNING: These are not universal rules! These are two cultures. What gets high scores for Digital Natives is likely to get you sacked with Digital Immigrants.

How do Digital Natives do business?

You've gotta deal with itYou don’t sell! You collaborate with them to help solve their problems. They’ll discredit everything say if you “go all marketing on them” and try to “sell them.”

Here are five ways that you can build a two-way collaborative relationship instead of one-way selling. These tips aren’t speculation: Brad has proven these ideas work in real-world business situations.

Interested in Digital Native Culture?  We recommend reading (more books):

1) Share, don’t tell.

Remember the cultural response in Rob’s presentation discussed in the introduction to this paper? The shift took place because Rob wanted to share his expertise instead of selling the awesomeness of his employeer. This is what changed the dynamic.

In a selling situation, the sales pitch doesn’t address our client’s needs. It addresses what we want to tell them and what we think they need. It is a one-way conversation. And if someone has a choice between saying “yes” or “no” in a sales meeting, a client can always have the choice to say “no.”

Sharing draws our customers in so we can hear their problems and solve them. We can also get a barometer on what they know versus what they need. When Rob is presenting to a customer, he’s qualifying the customer too. Solutions are not one size fits all and Digital Natives respect you more for admitting this to them.

Digital Native business is about going for a long-term solution-driven approach instead of just positioning a product. If you’ve collaborated with customers and they agree you’ve got a solution for them then it’s much easier to close the sale. And over the long term, it’s a more lucrative way to do business.

2) Eliminate bottlenecks.

Ten years ago, IT departments were the bottleneck to getting products into the market. If customers resisted, it could take years to get them to like something new. Today, Apple introduces new products every six month with a massive adoption rate because Digital Natives don’t wait for permission from an authority.

The IT buyer has made that sales cycle much more dynamic because our new buyers are Digital Natives. Where Digital Immigrants stayed entrenched in a process or technology, Digital Natives are more willing to try something unproven. Amazon’s EC2 public cloud presented a huge challenge to the authority of IT departments because developers were simply bypassing internal controls. Digital Natives have been trained to look for out-of-the-box solutions to problems.

Time-to-market has become the critical measure for success.

We now have IT end-user buyers who adopt and move faster through the decision process than ever before! We interfere with their decision process if we still treating new buyers as if they can’t keep up and we have to educate them.

Today’s Digital Workers are smart, self-starters who more than understand technology; they live it. Their intuitive nature toward technology and the capacity to use it without much effort has become a cultural skill set. Also they can look up, absorb, and comprehend products without much effort. They did their homework before we walked in the door.

Digital Natives are impatient. They want to skip over what they know and get to real purpose and collaboration. You add bottlenecks when you force them back into a traditional decision process that avoids risk; instead, they are looking to business partners to help them iterate and accelerate.

 How did this apply to the Crowbar project?

Crowbar addresses a generation’s impatience to be up and running in record time. But there is more to it than that: we engage with customers differently too. Our open source collaboration and design flexibility mean that we can dialog with customers and partners to figure out the real wants and needs in record time.

3) Let go of linear.

Digital Natives do not want to be walked through detailed linear presentations. They do want the information but leave out the hand holding. The best strategy is to prepare to be a well-trained digital commando—plan a direction, be confident, be ready to respond, and be willing to admit knowledge gaps. It’s a strategy without a strategy.

Ask questions at the beginning of a meeting—this becomes a knowledge base “smell test.” Listening to what our clients know and don’t know gets us to the heart and purpose of why we are there. Take notes. Stay open to curve balls, tough questions, and—dare we say it—the client telling us we are off base. You should not be surprised at how much they know.

For open source projects at Dell (Rob’s Employeer), customers have often downloaded and installed the product before they have talked to the sales team. Rob has had to stop being surprised when they are better informed about our offerings than our well trained internal teams. Digital Natives love collecting information and getting started independently. This completely violates the normal linear sales process; instead, customers enter more engaged and ready if you can be flexible enough to meet them where they already are.

4) Be attentively interactive.

No one likes to sit in one meeting after another. Why are meetings boring? Meetings should be engaging and collaborative; unfortunately, most meetings are simply one-way presentations or status updates. When Digital Natives interrupt a presentation, it may mean they are not getting what they want but it also means they are paying attention.

Aren’t instant messaging, texting, and tweeting attention-stealing distractions?

Don’t confuse IMing, texting, emailing, and tweeting as lack of attention or engagement.

Digital Natives use these “back channels” to speed up knowledge sharing while eliminating the face-to-face meeting inertia of centralized communication.

Of course, sometimes we do check out and stop paying attention.

Time and attention are valuable commodities!

With all the distractions and multi-tasking for speed and connectivity, giving someone undivided attention is about respect, and paying attention is not passive! When we ask questions, it shows that we’re engaged and paying attention. When we compile all the answers from those questions, our intention leads us to solutions. Solving our client’s problems is about getting to the heart of the matter and becomes the driving force behind every action and solution.

Don’t be afraid to stray from the agenda—our attention is the agenda.

5) Stay open to happy accidents.

In Brad’s book, Liquid Leadership, the chapter titled “Have Laptop. Will Travel” points out how Digital Natives have been trained in virtualized work habits because they are more effective.

Our customers are looking for innovative solutions to their problems and may find them in places that we do not expect. It is our job to stay awake and open to solution serendipity. Let’s take this statement out of our vocabulary: “That’s not how we do it.” Let’s try a new approach: “That isn’t traditionally how we would do it, but let us see if it could improve things.”

McDonald’s uses numbers for their combo meals to make sure ordering is predictable and takes no more than 30 seconds. It sounds simple, but changes come from listening to customers’ habits. We need to stop judging and start adapting. Imagine a company that adapts to the needs of its customers?

Sales guru Jeffery Gitomer pays $100 in cash to any one of his employees who makes a mistake. This mistake is analyzed to figure out if it is worthy of application or to be discarded. He doesn’t pay $100 if they make the same mistake twice. Mistakes are where we can discover breakthrough ideas, products, and methods.

Making these kinds of leaps requires that we first let go of rigid rules and opinions and make it OK to make a few mistakes … as long as we look at them through a lens of possibility. Digital Natives have spent 10,000 hours playing learning to make mistakes, take risks, and reach mastery.

Keep Reading! Next post is Three Takeaways (previous Win by Failing)

 

 

Cloud Culture: Level up – You win the game by failing successfully [Collaborative Series 6/8]

Translation: Learn by playing, fail fast, and embrace risk.

This post is #6 in an collaborative eight part series by Brad Szollose and I about how culture shapes technology.

It's good to failDigital Natives have been trained to learn the rules of the game by just leaping in and trying. They seek out mentors, learn the politics at each level, and fail as many times as possible in order to learn how NOT to do something. Think about it this way: You gain more experience when you try and fail quickly then carefully planning every step of your journey. As long as you are willing to make adjustments to your plans, experience always trumps prediction.

Just like in life and business, games no longer come with an instruction manual.

In Wii Sports, users learn the basic in-game and figure out the subtlety of the game as they level up. Tom Bissel, in Extra Lives: Why Video Games Matter, explains that the in-game learning model is core to the evolution of video games. Game design involves interactive learning through the game experience; consequently, we’ve trained Digital Natives that success comes from overcoming failure.

Early failure is the expected process for mastery.

You don’t believe that games lead to better decision making in real life? In a January 2010 article, WIRED magazine reported that observations of the new generation of football players showed they had adapted tactics learned in Madden NFL to the field. It is not just the number of virtual downs played; these players have gained a strategic field-level perspective on the game that was before limited only to coaches. Their experience playing video games has shattered the on-field hierarchy.

For your amusement…Here is a video about L33T versus N00B culture From College Humor “L33Ts don’t date N00Bs.”  Youtu.be/JVfVqfIN8_c

Digital Natives embrace iterations and risk as a normal part of the life.

Risk is also a trait we see in entrepreneurial startups. Changing the way we did things before requires you to push the boundaries, try something new, and consistently discard what doesn’t work. In Lean Startup Lessons Learned, Eric Ries built his entire business model around the try-learn-adjust process. He’s shown that iterations don’t just work, they consistently out innovate the competition.

The entire reason Dell grew from a dorm to a multinational company is due to this type of fast-paced, customer-driven interactive learning. You are either creating something revolutionary or you will be quickly phased out of the Information Age. No one stays at the top just because he or she is cash rich anymore. Today’s Information Age company needs to be willing to reinvent itself consistently … and systematically.

Why do you think larger corporations that embrace entrepreneurship within their walls seem to survive through the worst of times and prosper like crazy during the good times?

Gamer have learned that Risk that has purpose will earn you rewards.