Translation: Why do Digital Natives value collaboration over authority?
This post is #5 in an collaborative eight part series by Brad Szollose and I about how culture shapes technology.
Before we start, we already know that some of you are cynical about what we are suggesting—Video games? Are you serious? But we’re not talking about Ms. Pac-Man. We are talking about deeply complex, rich storytelling, and task-driven games that rely on multiple missions, worldwide player communities, working together on a singular mission.
Leaders in the Cloud Generation not just know this environment, they excel in it.
The next generation of technology decision makers is made up of self-selected masters of the games. They enjoy the flow of learning and solving problems; however, they don’t expect to solve them alone or a single way. Today’s games are not about getting blocks to fall into lines; they are complex and nuanced. Winning is not about reflexes and reaction times; winning is about being adaptive and resourceful.
In these environments, it can look like chaos. Digital workspaces and processes are not random; they are leveraging new-generation skills. In the book Different, Youngme Moon explains how innovations looks crazy when they are first revealed. How is the work getting done? What is the goal here? These are called “results only work environments,” and studies have shown they increase productivity significantly.
Digital Natives reject top-down hierarchy.
These college educated self-starters are not rebels; they just understand that success is about process and dealing with complexity. They don’t need someone to spoon feed them instructions.
Studies at MIT and The London School of Economics have revealed that when high-end results are needed, giving people self-direction, the ability to master complex tasks, and the ability to serve a larger mission outside of themselves will garnish groundbreaking results.
Gaming does not create mind-addled Mountain Dew-addicted unhygienic drone workers. Digital Natives raised on video games are smart, computer savvy, educated, and, believe it or not, resourceful independent thinkers.
Thomas Edison said:
“I didn’t fail 3,000 times. I found 3,000 ways how not to create a light bulb.”
Being comfortable with making mistakes thousands of times ’til mastery sounds counter-intuitive until you realize that is how some of the greatest breakthroughs in science and physics were discovered. Thomas Edison made 3,000 failed iterations in creating the light bulb.
Level up: You win the game by failing successfully.
Translation: Learn by playing, fail fast, and embrace risk.
Digital Natives have been trained to learn the rules of the game by just leaping in and trying. They seek out mentors, learn the politics at each level, and fail as many times as possible in order to learn how NOT to do something. Think about it this way: You gain more experience when you try and fail quickly then carefully planning every step of your journey. As long as you are willing to make adjustments to your plans, experience always trumps prediction.Just like in life and business, games no longer come with an instruction manual.
In Wii Sports, users learn the basic in-game and figure out the subtlety of the game as they level up. Tom Bissel, in Extra Lives: Why Video Games Matter, explains that the in-game learning model is core to the evolution of video games. Game design involves interactive learning through the game experience; consequently, we’ve trained Digital Natives that success comes from overcoming failure.
Keep Reading! Win by Failing (previous Authority)